![]() ![]() Now displays timer of when Heimerdinger will get his next ammo charge.Though these aren´t all the Heimerdinger changes we would eventually like to do, these are some quality of life adjustments that should help smooth out Heimer´s current gameplay. Damage falloff per target hit increased to 10% from 8%.Base movement speed reduced to 325 from 330.After that we´ll assess the state of AP Ezreal. Although these nerfs affect AP Ezreal, right now we´re focused on stabilizing AD Ezreal. These changes are a continuation of our earlier effort to carefully scale back some of Ezreal´s excess power. Adjusted orbs to better account for enemy model size.Annie has received a visual upgrade! Click here for more details.The time penalties for queue dodging have been shortened and an LP penalty has been added.Elo ratings have been replaced by matchmaking ratings (MMR) which are no longer displayed.Champion losses and win ratios will no longer be displayed to other players.Top players and teams can now advance to the Challenger tier, which is visible to all in the client.Advancing to 100 LP will now start a Division or Promotion Series.Winning and losing matches will now cause you to gain and lose League Points (LP).Leagues are assigned to a skill tier and are split into divisions, e.g.Players and teams will now be placed into a League upon finishing their placement matches.The League System has arrived for ranked play!.Em baixo, tens o log completo de alterações neste último patch:
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